Publicaciones
Capítulos de libro
Usart, M. & Palau, R. (2019). Validación de una herramienta de videoanálisis para la Evaluación de la Competencia Digital de futuros docentes: eficiencia, facilidad de uso y usabilidad percibidas. En Investigación e innovación en la Enseñanza Superior. Nuevos contextos, nuevas ideas. Madrid: Editorial Octaedro.
Usart, M., & Romero, M. (2014). Time Factor Assessment in Game-Based Learning: Time Perspective and Time-on-Task as Individual Differences between Players. In T. Connolly, T. Hainey, E. Boyle, G. Baxter, & P. Moreno-Ger (Eds.) Psychology, Pedagogy, and Assessment in Serious Games (pp. 62-81). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-4773-2.ch004
Romero, M. & Usart, M. (2013). Time Factor in the Curriculum Integration of Game-Based Learning. In Sara de Freitas, Michela Ott, Maria Magdalena Popescu & Ioana Stanescu New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration. doi: 10.4018/978-1-4666-3950-8
Artículos en revistas científicas
Silva, J., Usart, M. & Lázaro, J.L. (2019). Teacher’s digital competence among final year Pedagogy students in Chile and Uruguay. Revista COMUNICAR, in press, DOI: 10.3916/C61-2019-03
Lázaro-Cantabrana, J., Usart-Rodríguez, M., & Gisbert-Cervera, M. (2019). Assessing Teacher Digital Competence: the Construction of an Instrument for Measuring the Knowledge of Pre-Service Teachers. Journal of New Approaches in Educational Research, 8(1), 73-78. doi:http://dx.doi.org/10.7821/naer.2019.1.370
Usart, M. & Romero, M. (2015). Students’ Time Perspective And Its Effect On Game-Based Learning. Internet Learning, 2 (1), 9
Romero, M., Usart, M. & Ott, M. (2015). Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?. Games and Culture, 10(2), 148-177 doi:10.1177/1555412014548919
JCKH Riedel, Y Feng, A Azadegan, M Romero, M Usart, JB Hauge (2015). Measuring the Commercial Outcomes of Serious Games in Companies–A Review International Conference on Serious Games Development and Applications, 176-191
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, Elisa Lavagnino, Margarida Romero, Mireia Usart, Igor Mayer (2015). A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Computers in Human Behavior, 51, 1276-1283
Usart, M., & Romero, M. (2014). Spanish Zimbardo Time Perspective Inventory construction and validity among Higher Education Students. Electronic Journal of Research in Educational Psychology, 12(2).
Romero, M. & Usart, M. (2014). The Temporal Perspective in Higher Education Learners: Comparisons between Online and Onsite Learning. European Journal of Open, Distance and e-Learning, 17(1), 190-209. ISSN 1027-5207
Usart, M., & Romero, M. (2014). Individual and collaborative Performance and Level of Certainty in MetaVals. International Journal of Serious Games, 1(1), 1-14.
Earp, J., Ott, M., Popescu, M. Romero, M. & Usart, M. (2014). Supporting Human Capital development with Serious Games: An analysis of three experiences, Computers in Human Behavior, 30, 715-720. ISSN 0747-5632
Romero, M. & Usart, M. (2013). Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC). Serious Games Development and Applications Lecture Notes in Computer Science 8101, 212-225
Usart, M., Romero, M & Barberà, E. (2013). Measuring students’ Time Perspective and Time on Task in GBL activities. eLearn Center Research Paper Series, 6, 40-51.
Bellotti, F., Berta, R., De Gloria, A., Lavagnino, E., Antonaci, A., Dagnino, F., Ott, M., Romero, M., Usart, M. & Mayer, I. (2014). Serious games and the development of an entrepreneurial mindset in higher education engineering students, Entertainment Computing 5 (4), 357-366
Romero, M. & Usart, M. (2013). The Impact of Students’ Temporal Perspectives on Time-On-Task and Learning Performance in Game Based Learning. International Journal of Game-Based Learning, 3 (1), 80-92
Romero, M. & Usart, M. (2013). Desarrollo de las competencias de colaboración con el uso del serious game MetaVals. Teoría de la Educación. Educación y Cultura en la Sociedad de la Información, 14(1), 123-142. ISSN: 1138-9737
Popescu, M.; Romero, M. & Usart, M. (2013). Serious Games for Serious Learning Using SG for Business, Management and Defence Education. International Journal of Computer Science Research and Application, 3 (1), 05 – 15. ISSN 2012-9564,
Bellotti, F. Berta, R., De Gloria, A. , Lavagnino, E., Dagnino, F., Ott, M., Romero, M. Usart, M., Mayer, I. “Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.» Procedia Computer Science 15 (2012): 174-186.
Romero, M., Usart, M., Popescu, M., Boyle, E. (2012). Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games. Lecture Notes in Computer Science, Volume 7528, 2012, pp 59-73
Padrós, A. Romero, M. Usart, M. (2011). “Developing serious Games: Form Face-to-Face to a Computer-based Modality”. E-learning papers, 25, 15-07-2011.
Usart, M. (2010). Les TIC com a motor de canvi metodològic i la competència digital del mestre/a per aconseguir-ho. Blog of the Basic Competences and Skills for secondary education (ICE) University of Barcelona. Available online in: http://tresdotze.blogspot.com/
Conferencias Internacionales
Usart, M., Schina, D. & Esteve, V. (2019). Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition. Published:May 2019 in PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION. DOI: 10.5220/0007757404450452
Gisbert, M. & Usart, M. (2018). Videomining for the Assessment of Teacher Skills in Higher Education. Towards Personalized Guidance and Support for Learning Proceedings of the 10th European Distance and E-Learning Network Research Workshop, 2018 Barcelona, 24-26 October, 2018 ISBN 978-615-5511-25-7
Usart, M. (2014). Future-oriented adult students in Spain: cultural aspects and performance regarding Game Based Learning, proceedings of the IInd International Conference on Time Perspective. Warsaw, Poland
Romero, M. & Usart, M. (2012). Game Based Learning Time-on-Task and Learning Performance According to the Students’ Temporal Perspective. Proceedings of the 6th European Conference on Games Based Learning, 4-5 October 2012 Edited by Dr Patrick Felicia, Waterford Institute of Technology: Ireland,. ISBN: 978-1-908272-70-6
Earp, J., Ott, M., Popescu, M., Roceanu, I., Romero, M. & Usart, M. (2012). Serious gaming at large: three different European experiences under the lens. Techeducation, UPC, Barcelona, 4,5 & 6 July 2012
Padrós, A., Romero, M. & Usart, M. (2012). Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals. Procedia Computer Science, 15, 193–202. 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES’12).
Romero, M., Usart, M., Ott, M., & Earp, J. (2012). Learning through playing for or against each other? Promoting collaborative learning in digital game based learning. ECIS 2012. Proceedings. Paper 93. http://aisel.aisnet.org/ecis2012/93. ISBN: 9788488971548
Kraft, L., Romero, M., Usart, M. & Chisega-Negrilã, A. (2012). Technology Enhanced Learning (Tel): Student Tailored Practices In Elearning. Proceedings of the 8th elearning and software for education. Bucharest: Romania. ISSN:2066 – 026X
Usart, M. & Romero, M. (2012). The role of students’ TP in Game Based Learning. Proceedings of the 8th elearning and software for education. Bucharest: Romania. ISSN 2066 – 026X
Romero, Usart, Roceanu, Popescu & Ott (2012). Elearning in Spain, Italy and Rumania. Proceedings of the 3rd TIES, Barcelona.
Romero, M., Usart, M. & Almirall, E. (2011). Serious games in a finance course promoting the knowledge group awareness. EDULEARN11 Proceedings, pp. 3490
Usart, M. (2011). Pitch for MSc and PhD students on Time and Serious Games.1st GaLA Alignment school, Edinburgh, 20-24 june, 2011.
Popescu, M., Arnab S., Berta, R., Earp, J., de Freitas, S., Romero, M., Usart, M. & Stanescu, I. (2011). Serious Games in Formal Education: Discussing Some Critical Aspects. Proceedings of the ECGBL 2011. Athens.
Usart, M., Romero, M. & Almirall, E. (2011). Impact of the Feeling of Knowledge explicitation in the learners’ participation and performance in a collaborative Game Based Learning activity. International Conference on Serious Games Development and Applications Springer LNCS proceedings, Lisbon.
Massons, J., Romero, M., Usart, M., Mas, S., Padrós, A. & Almirall, E. (2011). Uso del aprendizaje basado en juegos en la formación de finanzas para no financieros. Actas de las Jornadas Interuniversitarias de Innovación Docente. Universitat Ramon Llull, DEUSTO, ICADE, 16-17 June, Barcelona.
Usart, M. Romero, M (2011). Simulations and Game Based Learning in Management. In: Proceedings of the Games and Simulations Session within the 2nd Meeting of the Games and Learning Alliance Network of Excellence, ESADE, Barcelona.